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Lerpz Escapes Unity Game

This game was created using Unity. A near camera was attached to Lerpz to follow him around in the game. Flames from the jet pack were created. A start menu and game over menu were made, with customizations of color. Fuel pick ups were placed throughout the scene, as well as health pick ups. Laser traps were placed in the tunnels. Copper, the enemy, was created and respawned, and programmed to follow Lerpz and attack him. Respawn points were scattered throughout the game for Lerpz, who would reappear on those points if he touched them first. Sounds were added as well, such as the metal hit sound and the jet pack sound. When the required amount of fuel pick ups were collected by Lerpz, another camera would show the electric fence flashing then disappearing. An animation was added onto the spaceship so it would launch when Lerpz touched it. Some of the customizations of the game were the moving floating pads (created using the laser trap scripts), the tall jump pad models with the fuel cells, and the changing of materials and colors of the whole game.

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