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Unity Bad Dreams Game

This project started with the creation of a wheel and hood in Solidworks. They were transferred to 3ds Max, then imported into the Unity game. The player in the game was animated, and could shoot at the enemies (and get points), who disappeared through the floor. The enemies, Zombunny, Zombear, and Hellephant, came out of respawn points and caused damage to the player (red flash on screen). Scripts were written for Enemy Attack, Player Health, Enemy Health, Player Shooting, and others. The HUD Canvas was used to create the score count, health bar, and game over menu.

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